Mega Man gameplay demo (Stop Waiting For Godot Jam)

A really basic Mega Man gameplay engine made in Godot for the Stop Waiting For Godot game jam, it's missing a lot of features and has a lot of inaccuracies but the basic feel is decently replicated, and it's been a very fun learning experience

This demo can be played in your browser, but if you're getting framerate drops (you can tell by the FPS counter in the top-right corner), you might wanna try downloading the native version for your OS.

Controls:

  • WASD to move, J to jump, K to shoot
  • Arrow keys to move, X to jump, Z to shoot
  • (Gamepad) D-Pad or Left Stick to move, A to jump, B or X to shoot
  • There's a secret moonjump key because I was using it to test falling earlier

Features:

  • Basic movement and jumping
  • Basic buster weapon that can fire three pellets on one screen
  • Single enemy that I've spammed around so that there's something to shoot
  • HP and death, Mega Man can be hit by the enemy and get hitstunned
  • One-hit-kill pits and spikes
  • The standard health meter with 28 segments (though all enemies deal 8 damage)
  • Sound effects, intentionally plays only one at a time for the good ol' NES feel
  • Basic level tiles to navigate around in
  • A single 1-Up! (It just makes a sound when you pick it up)
  • Camera scrolls around in the small level
  • Gameplay is framerate-independent thanks to delta time
  • That's it! Hope you weren't expecting much

Credits:

  • Myself: This gameplay demo
  • Capcom: The original assets from Mega Man 2
  • Mister Mike: Sprite rips from spriters-resource.com
  • Nathan Silver: Sound rips from sounds-resource.com

I might upload the source later, but for now I'm leaving it out

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorShining Wing
GenrePlatformer
Made withGodot
Average sessionA few seconds
InputsKeyboard, Gamepad (any)

Download

Download
Mega Man Jam Demo (Windows) 33 MB
Download
Mega Man Jam Demo (Linux x86-64) 34 MB

Comments

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I cant make the first jump

Could I use the .godot file? I'm also making a Mega Man game

(+1)

Quite a fun little demo.